A 100.000 foot perspective on "what is the problem"

Randy Bush randy@psg.com
Mon, 16 Dec 2002 08:33:55 -0800


> The experience in midcomm sounds more like a certain amount of
> resentment that some architectural clue was forced into the
> process rather late in the game.

the clue was sent early and repeatedly, the force came later, as it
seemed necessary to get it to penetrate the group beyond the chair
and a few with clue.

> Perhaps if we had a way to introduce architecture earlier, and
> the process was normal rather than being an exception, it would
> help.

send dmso equivalent for architectural clue, restraint, ...

randy