[R-C] Simplifying the TCP throughput algorithm
Colin Perkins
csp at csperkins.org
Thu Mar 29 13:19:21 CEST 2012
On 29 Mar 2012, at 13:04, Harald Alvestrand wrote:
> I did some extremely rough numerical experiments with the TCP throughput algorithm.
>
> Results for TCP throughput in bits/sec at MSS=1440 bytes at various loss rates:
>
> 0.001% loss: Throughput 4.5 Mbits/sec (HD can survive)
> 0.01% loss: Throughput 1.4 Mbits/sec
> 0.1% loss: Throughput 458 Kbits/sec (VGA can survive)
> 1% loss: Throughput 144 Kbits/sec (good audio can survive)
> 10% loss: Throughput 43 Kbits/sec (crappy audio can survive)
>
> These are stable in the first 2 digits over a large range of RTT (1 ms to 100 ms).
>
> Interesting numerical result: In all cases, the second term of the TCP throughput denominator is less than 1% of the first term, so a reasonable approximation is:
>
> T = s / sqrt(p * 2/3)
>
> That's a simple formula.
Add the RTT, and you get the usual TCP throughput approximation. That seemed to be the suggestion to use from ICCRG.
--
Colin Perkins
http://csperkins.org/
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